


One of the things The Witcher 3 does best is making decisions ambiguous. The Witcher 3 had a few obvious choices as well – extorting a grieving widow for more money obviously won’t win you any Brownie points – but there were also plenty of less obvious choices, many of which had consequences that were not apparent until much later in the game.


Usually it came down to “Choice A: Be nice and people like you” or “Choice B: Be a dick and people do not like you.” Sometimes you also got a “Choice C: Blow up a town with a nuclear bomb.” Pretty clear consequences for that. There are few things more “open” than giving players free reign over the choices they make during gameplay, and while Fallout 3 did a good job of giving players the freedom to try out a few different play styles, your story choices were pretty limited and generally had very clear cut consequences. The first two games of CD Projekt RED’s The Witcher series were mostly linear stories with a little extra room for exploration and side quests, but the most recent game, The Witcher 3: Wild Hunt, is much more open with hundreds of locations and quests to be discovered.īethesda is largely credited with popularizing open world games, or at least doing them better than just about anyone else, but there are a few things The Witcher 3 did so well that the developers behind the upcoming Fallout 4 should take a few notes. There has been no shortage of “open world” games in the last few years, whether they are Bethesda Game Studios’ sprawling landscapes ( Fallout 3, Oblivion, Skyrim) or Ubisoft Entertainment’s climb-things-to-unlock-maps simulators ( Assassin’s Creed, Far Cry).
